As I was reading through this week’s articles, I was finding it difficult to relate. I really know nothing about gaming and find the fascination a little confusing. I happen to be married to a 30 year old man that would still be thrilled at the prospect of a Saturday morning with the PS3. I may find this a little strange, but I’ve gotten used to it. OK, I finally get it… gaming isn’t just for kids anymore! Mainly, I just think it is a serious waste of time, but I can’t say much there since so is all the crappy TV I watch. Maybe after tonight’s class I’ll have more to say about the issue.
One thing that did catch my attention was Jakobsson and Taylor’s article and their discussion on the social bonding that occurred while playing the game Everquest. Now, I have no idea what this game is, but I do know about the ways boys can bond over a good video game. Whenever my friends and I really want to get together, we send all our husbands down to the basement and even though they have next to nothing in common, they’ll enjoy each other’s company for hours. I’ve also witnessed my husband not only playing games against, but actually talking to strangers across the continent on this headset thingy he bought. As I was thinking about it, I actually thought this phenomenon was closely related to the research I’ve been doing on on-line fantasy sports leagues for the paper. In these settings, men act out their gender by creating and maintaining fantasy sports teams. While doing so, their seemingly virtual interactions have real consequences for their lives and relationships. According to Thomas theorem, these “unreal” interactions become real in their consequences. With this in mind, I think the virtual interactions of both gaming and on-line leagues result in real relationships and interactions. I guess I’ll have to look past the strange format and gain a little respect for he value of the interactions and bonding that are occuring.
